![]() ![]() The land is the ideal place for airbenders, although they may also bend over the water.īending air allows you to use wind to blast things away, forming a shield of air around you, or using a tornado to lift you, or your opponent, off of their feet. This bending style is pure offensive, and very little mobility/defense.įireball is the only ability they may use that does not require any solid ground beneath them.ĪirbendingSpecializes in mobility & defense. They may create rings of fire on the ground, shoot lines of fire, and even create exploding fireballs. This bending style, like water bending, is a mixture of offensive and defensive.Įarth benders do not take fall damage as long as they land on the ground.įirebendingSpecializes on destruction and incineration.Īny environment, besides on any bodies of water, is perfect for them. They have the abilities to pull columns straight up from the earth, drill their way through any mountain and launch themselves through the air. Water bending opens up many options in bodies of water that are otherwise closed to the other disciplines.ĮarthbendingSpecializes in manipulating the earth around them.Īny area which contains land is perfect for earth benders. This bending style is a mixture of offensive and defensive. Techniques range from shooting water that do damage, freezing lakes, or even pushing enemies back with powerful waves. WaterbendingSpecializes in maneuverability in and on the water. You may only choose one, with the exception of the Avatar, and you may never change it so be careful in your decision. You may pick which type of bender you would like to be with the command: /bending choose. Users may bend water, earth, fire, air, or can go with being a chiblocker. FeaturesPlay as a bender and choose which type you would like to be.īattle other users and see who is the best of the best. ![]()
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